KES Transactions on Innovation in Music

Publisher Future Technology Press
Vol. 1 No. 1 Special Edition - Innovation in Music 2013
Article TitleThe Game Pulse - Timing Game Events and Music Events
Primary AuthorSander Huiberts, HKU University of the Arts Utrecht
Other Author(s) Richard van Tol
Pages 170 - 185
Article ID im13bk-016
Publication Date 17-May-15
AbstractThe Game Pulse - Timing Game Events and Music Events Richard van Tol MA, Sander Huiberts PhD

The aim of this paper is to examine how to design nonlinear music systems that allow for music events to coincide and correspond with dynamically changing game events. We address the challenges of connecting nonlinear music systems to gameplay and distinguish three approaches to time music events and game events: Trail, Sync and Lead. We explore these three approaches in a design case study Gluddle, a game created by the authors. Our preliminary findings illustrate the benefits of combining Trail, Sync and Lead, positively influencing game experience, but also the need for extra attention to gameplay balance and technical implementation.
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