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KES Transactions on Innovation in Music |
Publisher |
Future Technology Press |
Vol. 1 No. 1 |
Special Edition - Innovation in Music 2013 |
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Article Title | The Game Pulse - Timing Game Events and Music Events |
Primary Author | Sander Huiberts, HKU University of the Arts Utrecht |
Other Author(s) |
Richard van Tol
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Pages |
170 - 185
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Article ID |
im13bk-016 |
Publication Date |
17-May-15 |
Abstract | The Game Pulse - Timing Game Events and Music Events Richard van Tol MA, Sander Huiberts PhD
The aim of this paper is to examine how to design nonlinear music systems that allow for music events to coincide and correspond with dynamically changing game events. We address the challenges of connecting nonlinear music systems to gameplay and distinguish three approaches to time music events and game events: Trail, Sync and Lead. We explore these three approaches in a design case study Gluddle, a game created by the authors. Our preliminary findings illustrate the benefits of combining Trail, Sync and Lead, positively influencing game experience, but also the need for extra attention to gameplay balance and technical implementation. |
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Copyright 2015 Virtual Knowledge Solutions Ltd UK
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